![]() The judge will also be the only one to determine the outcome of trials, until he is dead of course. Judge - If there is a tie for the lynching, the judge will decide who should be picked. Since you've confirmed that you will make many more. Achievements need a LOT of stats collecting and it'll probably break everything until I can get the limit increased. Rev: I won't add achievements until I know for sure how much more space the banks can handle. I'm sure you can think of many more achievements. ![]() This is a great way to get players to actually play those avoided roles. Reckless: Kill 20 players during the course of the game. Bandwagon: Be the last vote to send a player to trial. Civilized: Win as a citizen five times. Last Man Standing: Be the last one alive. Simply add achievements which could give us rewards. One of the reasons for this is that it's too convoluted. A thief from the mafia, is able to find out a living player's possible suspects. For example, an undertaker could reveal and add possible suspects from a dead player. I could even already think of roles that could reveal a player's suspect list. To remove a suspect, click a x button next to the name on the list. I wouldn't recommend it being a command because typing is just a waste of time. To add a suspect, simply right click the player. Like the graveyard system, make a list that players could make themselves for possible suspects. If a lot of people ask for this, then I'll change it. Rev: The timer is there to instill a sense of urgency. Many people actually believe that they're required to vote because of this misleading timer. During the lynching phase, there should be a timer that counts down the whole duration, rather than just the last 30 seconds. ![]() It's also unlikely that I'll add a limitation to SK kills. Either that, or only let him kill every other day. There should only be one serial killer in game, there is too many killings otherwise. Conartists fits nicely and is definitely a distraction. It actually got me killed a few times and I still am having difficulty accepting it. It was a very bad idea to make a role which used to be part of the town mafia. Beer is definitely a role-block and makes way more sense than an escort. Replace escort with bartender (AKA barman). Besides, if I added this, it would be a huge nerf to PMs on top of the current nerfs. Rev: How does that make sense? If the Spy can hear it, so can everyone else. Rev: I will never make any part of the game reliant on a world-graphics notification. It definitely shouldn't be caught in the logs. When a player PMs, an icon should appear above the players head for a few seconds. Rev: I'll reduce the chance but there will always be some oddball long ones. Reduce the length for some of the random generated names, some names have titles that stand out and are rather lengthy in the graveyard and action panel. It's difficult to see what name you've received. Random generated names should be more noticeable for the users. When a player selects a female model, she should get a randomly generated female name. Make it easier for a spy to see who's speaking, whether a mason or mafia. Role list stays up when looking through chat log. Random generated names could have duplicates, meaning that two players can have the exact same name. Many people get kicked out of the game in the beginning, there is a lot of unnecessary lag. It's pointless to use because it will get you killed. Rev: I'll include some crash-course instructions in the chat log, along the lines of "Press 'Choose Variant' and then 'Start' to get going quickly!". All these new settings on startup are becoming unnecessary, complicating, and lengthy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |